Welcome to a Cryothane blog post!
I am here to discuss some of the progress I have made. Screenshots are provided!
Engine
As mentioned in the page on Cryothane I am using Godot 4.2.x. I will keep this project updated because godot is making major moves and aren't slowing down for what I have seen. I have tried unreal and unity in the past and I won't use unity because I don't need all the features and I don't need unreal because I don't see my game being that visually impressive.
Gameplay (maybe)
Well as of now there isn't a lot. Therefor I have given myself a year to work on this project before having to release a demo! Well as mentioned Cryothane will be set on a frozen world. But normal cold without variation will be boring. So like in any environment you have seasons and local changes. I am thinking about having a system where if there is a snow storm somewhere else it could cause it to be colder near you or some wind sound effect to play because reasons.
Here's an example of an switch. Lets say you are in a level and you need to unlock a door or stop all the lights from consuming power... this toggles all of them!
3D Assets
Making assets for this game has been difficult. I have made some simple ones that I made a few weeks back as a test to see if I still knew how to use Blender. My goal is to have a low poly look. I really like the style and could be easy enough to make.
Krekkers
Posted On: April 25th, 2024
© 2024 Copyright : cryothane.com